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AngryLittleAlchemist said:
JWeinCom said:

Some people just don't understand that not everything is made for them, or has to be made for them.  That being said, I wish there was an option to shut these things off completely.  Whenever Rosalina would show up in Mario Galaxy 2 I would feel like I was being mocked.

 

If it took next to no time to develop, could be ignored completely if desired, and in no way changed the core experience, then there would be no objective downside to making an FPS mode to Shadow of the Colossus.  But, obviously that isn't possible here.  There are obvious downsides in this scenario.

To use NSMB as an example, what downside does the super block feature have (Luigi comes and does the levels for you but skipping any secrets)?

That's exactly my point ... yet by the way you worded it it seems like you missed that? There is no way that making something more accessible has an "objective" downside, but obviously when entertainment is concerned there are very obvious subjective downsides. 

I have't played NSMBU much. I did play the Wii one a bit. Didn't like it at the time. What I can say is that an easy mode or player assist works very well for a Mario game. It is after all, a Mario game. So I'm not going to argue for or against that feature. 

So, let's get ride of the word objective.  What downside is there to an optional assist mode.  Assuming the game is otherwise well made and balanced, why should this in any way make anyone enjoy the game less?