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Shiken said:
Well in Souls games, the gameworlds are linked online with the potential for your to team up with other players or be invaded by them. Keeping one difficulty across the board helps keep things balanced and fair in that online space.

If you separate easy mode from normal to keep that balance, you are then splitting the fanbase and lowering number of players available to play with.

And without the difficulty options I simply logged out of PSN every time I saw signs of an impending invasion. The game should have had an option to disable that while keeping the hints and ghosts and optional co-op. Instead I simply ignored the PSN message abuse every time I declined the dumb invasion mechanic. (The game saves when you log out of psn, then you can log back in and continue right where you left off, without annoying interruptions)