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AngryLittleAlchemist said:
The Souls games are a terrible example of this. The quality of those games is largely reliant on the ability to have fun by getting over difficulty curves. If someone played a Souls game on easy not only would they miss the point of the game largely, but they would probably enjoy it less too. Not every game is for everyone - and one thing that sticks out about the example regarding the Souls games is that it's never a wish of the developers or the fanbase for there to be an easy mode, it's always the wish of people the game was never catering to to begin with. At least with the Nintendo games you gave as an example it is an actual want of the developers to provide player assist.

The other games you listed had no real outrage as to their player assist so I don't really know what you mean? I do know that people would mention how they didn't like using the mode, but then they just wouldn't use it. The most recent example of outrage might be Mario Kart 8 Deluxe, but that was because that game can be quite competitive and allowing an AI to help the player steer can potentially be frustrating for other players. Though, I've never seen anyone actually complain about it's use, just the theory around the idea, and so again on that end there wasn't a big outrage about it.

I totally disagree. There are other ways to reduce difficulty and give the player options. The game can still be fun at lower difficulty levels. It has higher difficulty levels as NG+ and you still enjoyed it the first time around on easy mode! Some people don't care for boss battles, let them skip them or turn the difficulty down temporarily. Some people just want to explore the world without getting killed all the time, let them. Some people don't care about grinding for upgrades. I skipped most of the story mission segments in RDR2 and enjoyed the game my way. Had it forced me to keep replaying the same corridor shoot out sequences over and over I would not have enjoyed it as much.

The use of assists is always a discussion point in racing games. From purists that want to lock everyone in cockpit view without any assists to those that simply want to have fun with a controller. GT Sport manages to have it all work very well together, still there are those that want to determine who can use what.

Games are there for your enjoyment. They are not a skill test. There is no prize at the end. You do not graduate game school. Let people enjoy games the way they want. I finished God of War on easy, which was damn hard for me against the final Valkyrie boss. Game of the year for me. Freely changing difficulty on the fly reduced any frustration and kept the game fun from beginning to end.