That may be how you want to enjoy the game, but others might enjoy it a different way, and that takes nothing away from you. For less skilled player, a slightly easier mode would still be challenging, hence they'd still get the experience without being locked out. Existing players can keep playing it the way they always have, the devs make more sales and more money, new players get to enjoy it, it's literally a pure win with absolutely zero downside.
That is a hilarious way to see it because it takes the idea that it affects no one else whilst literally putting aside the wishes of both the developers and the community. Like I just said - at least the Nintendo games you used as an example had a *wish* from the developers to implement these features. That wish clearly wasn't there for the Souls titles. Not to mention that's consistent with Nintendo's brand but not with the Souls games branding.
Too worthless to live, too scared to die.