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Legend11 said:

Considering that many 360 developers are licensing outside game engines which should reduce costs significantly I wonder if they're taking that into account as well as the higher price point for 360 games. Or what about additional content sold after the fact which is an additional revenue stream for 360 game developers?


Because the engines that were licensced for last gen games didnt just dissapear mate. I see people saying this alot. Trying to lower the gap in development between PS360 and Wii by tossing in licensed engines. But the truth of the matter is there were engines being used on Xbox PS2 and GC also guys, and they STILL exist for use on the Wii, and they are going to come cheaper. The gap in development is real, it exist, and always will. Just get over it. The only side effect I think we will see from the massive difference in budgets is what we have seen so far. 3 or 4 Wii games per 1 HD game. Mass majority of new IP's I expect to see come to the console where the risk of money troubles if your game BOMBS is least apparant.