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Mr Puggsly said:

Instead of nitpicking every game stressing what each does well, Im gonna get back to the problem with SCVI inparticular. Its an ugly game game that doesent leverage the capabilities of base hardware. I also suspect the optimization is poor.

I have Tekken 7 as well, I booted it today, that looks better at the same resolution and seems to struggle less with loading. Also, loading in character models at the character select screen is a terrible idea if the game chugs and freezes during. Thats just an example of poor design.

If UE4 is very demanding, then scale back the presentation. Even at 1080p/60 fps they should be able to create a game that looks better than SCV. I prefer the presentation of DOA5 just because the presentation is crisp, good post processing effects, essentially it looks seemless for the hardware and loads quickly.

Load times matter to me because I find myself losing interest between fights. I wanted SFV to have an Arcade mode at launch. But I dont use it much because the loading drives me crazy.

I get the impression developers will keep using UE4 because its easy to work with. SCVI actually looks fine on X1X, they cant be building for that in mind.

SCVI's optimization is somehow deemed "poor" yet Tekken 7 runs at the same resolution as well ? OK then I guess both games must be poorly optimized by your logic ... 

@Bold Dude, you're comparing a machine that has 4.6x the compute power to another one so of course you're going to see chunky pixels on the X1 and there's nothing Bandai Namco is going to do about it either. Not so coincidentally, both Tekken 7 and SCVI are developed from the same exact studio using UE4 ... (since the start of the generation there's a very good reason why the X1 is known for it's "resolutiongate") 

I don't remember DF mentioning loading times being an issue and you're complaining about a 3 second character model load which includes the character picture animation as well ? Somehow I feel that your criticisms are misguided ... 

If they want to produce something "better" as a minimum at 1080p/60fps then they need to stop using Unreal Engine 4 cause there's only 4 games built on the engine currently that can even manage 60fps on base consoles with only 2 of them reaching 1080p and both look nowhere near as graphically advanced as compared to what Bandai Namco puts out ... 

Developers will keep using Unreal Engine 4 since they don't want to make their own damn game/graphics engines and the Japanese developers like it because of Japanese documentation but it is not an ideal model that they should adopt since the ideal model is building custom high performance engines for high end game graphics like western developers ...