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Mr Puggsly said:

Funny, our minds have gone to two different places here. You're saying games today are more demanding, I'm asking what is so demanding about Soul Calibur VI? I mean this is just a 1-on-1 Arcade fighting game. In theory the 6th gen consoles should be able to handle this gameplay.

Did you see the Just Cause 4 video at Digital Foundry? I was actually impressed how well it works on base hardware. A fairly stable 30 fps given the action and scale of that game.

I have mixed feelings about UE4 when projects turn out like Soul Calibur VI. I really think its a matter of optimization, because some of the best looking games this gen are also UE4. I mean Gears 4, MKX, Injustice 2, Hellblade, Fortnite, Dragon Ball, Spyro, and Sea of Thieves are good looking games that use the engine in different ways. Street Fighter V deservers an honorable mention for solid visuals, but its load times are painful and the game in general feels souless.

Days Gone, Crackdown 3 and Gears 5 seem like they will make good use of the engine as well. I wouldn't say its a terrible engine at all.

@Bold When you look at the recent performance metrics, it's getting pretty bad as we've seen with ARK: Survival Evolved which also happens to use UE4 and yeah UE4 is awful at this point since no one can deny that when many of the technically ambitious projects hardly use it ... 

Soul Calibur VI isn't all that terrible all things considered when it's targeting a smooth 60fps which is supposed to be a cornerstone of fighting games and Just Cause 4's technical achievements are meh worthy at best given that the game is grainy as hell since it made a downgrade in resolution compared to it's predecessor which means both base consoles are running 720p frequently even on the PS4 which often has a clear resolution advantage in many other titles ... (JC4 still doesn't run at a stable 30fps on the base X1 from what I've seen on DF so that's mainly reserved for all other systems but I will concede that it's better in comparison to it's predecessor) 

Most of the projects you mentioned are far more technically inferior than Soul Calibur VI. MKX doesn't even use UE4, it uses UE3. Fortnite, of which I don't mean it's battle Royale expansion but rather it's original release Save the World runs at 30fps with it's muted visuals. Is Dragon Ball FighterZ supposed to be some thing we're impressed by given that it has far less complex models, backgrounds, effects and it even uses variable frame rate animations too ? Spyro: Reignited Trilogy is a budget 30fps platformer and LOL @ Sea of Thieves when I last checked since it dips below 30fps even on an X1X with it's simplistic graphics ...

Square Enix's customizations for UE4 couldn't save a big project like DQXI from running 900p@30fps on the PS4 and if we start seeing some more bad results on games like KH III, Crackdown 3, Days Gone, and Gears 5 I think it might be time to cut loose on the engine and consider other options in the future since it's getting as bad as Bethesda's Creation Engine ...