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I think I should clarify a little more why I was left so impressed by Nintendo part in the awards.

First of all, Sayonara: It seemed like a really vibrant and honestly, an unique game.But not unique in the sense of"Look, the graphics are different!" but rather that its taking a very different approach to the rhythm(?) genre, and somehow making it seem like an adventure, like a journey.On top of it, it really has a great artstyle.I guess it just resonated with me.

Ultimate Alliance 3:I really liked the first alliance and Im really happy that its back.Not only that, butNintendo also got the rights to it AND in the year that Avengers Infinity War part 2 launches!Business wise this could be huge, assuming the game is good and Nintendo does their part in marketing it.

Mortal Kombat 11, Crash Racing; Dauntless: They are mostly to show that Nintendo is finally gaining, after 20 years, the third party support back.And whats most noteworthy here is that they are all western games.I have predicted, wayyyy back in November 2016, that as the Switch became a success and started fixing Nintendo image with the overall market after the Wii U, that it would start to see third party slowly crawling back to its system.And while I didnt expect it to be this fast(yes, as far as western developers goes, this is fast for me, given how long they have been ignoring Nintendo), its nice to have finally come full circle and be proven (kind of) right.

And finally, Joker on Smash: I love Persona.I love Persona 5.So Im sorry for freaking out over this piece of news.Personally I think this is the biggest news of the show, but thats just me.

Anyway, this was my reasoning.This thread was more to highlight how far Nintendo has come in terms of support and how it maneged to reestructure the company itself, so I did try to stop it from turning it into a console warring by writing that sentence in my OP, but I guess some people cant contain themselves.

Either way, it was an excellent show(because of the games and the awards themselves, not just Nintendo)

My (locked) thread about how difficulty should be a decision for the developers, not the gamers.