|
Onimusha12 said: The game seems to excel in no one single element, but rather tries to subsist on some sort of equilibrium of its modest (if not questionable) elements as a whole. The graphics, while appreciable are not bar setting and certainly not something the series had relied on in the past. The controls and gameplay are questionable at best |
This game isn't Halo 3, and it's not a traditional MGS game, where half the time you're battling the camera angles instead of enemy surveillance. Play through it again, and you'll find the game-play is astonishingly agile and flexible - you can choose almost any strategy, from stealth to straight action. The cut-scenes always contain important clues for game-play - e.g. Akiba's weapon in Act 5, a hint that the .50 cal rifle is your friend.
I commend Kojima for avoiding the single greatest enemy of game design - level bloat. Every section does something specific, fits into the narrative, and has its own unique style of gameplay. There's not a single level which is unnecessary, overwrought, or simply meaningless repetition.
Also, this is the second videogame in world history to land a direct hit on the Gekkos of neoliberalism - the first was Final Fantasy 12. The Guns of the Patriots are real: they are the mainstream US media and the corporate interests behind our $800 billion annual military-industrial complex.







