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Onimusha12 said:

The game seems to excel in no one single element, but rather tries to subsist on some sort of equilibrium of its modest (if not questionable) elements as a whole. The graphics, while appreciable are not bar setting and certainly not something the series had relied on in the past. The controls and gameplay are questionable at best

This game isn't Halo 3, and it's not a traditional MGS game, where half the time you're battling the camera angles instead of enemy surveillance. Play through it again, and you'll find the game-play is astonishingly agile and flexible - you can choose almost any strategy, from stealth to straight action. The cut-scenes always contain important clues for game-play - e.g. Akiba's weapon in Act 5, a hint that the .50 cal rifle is your friend

I commend Kojima for avoiding the single greatest enemy of game design - level bloat. Every section does something specific, fits into the narrative, and has its own unique style of gameplay. There's not a single level which is unnecessary, overwrought, or simply meaningless repetition.

Also, this is the second videogame in world history to land a direct hit on the Gekkos of neoliberalism - the first was Final Fantasy 12. The Guns of the Patriots are real: they are the mainstream US media and the corporate interests behind our $800 billion annual military-industrial complex.