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The excuses being made for this game are quite embarassing. While most games are defended with point and counterpoint discussions of the game's qualities, the majority of defenses of MGS4 as a game seem to be challenges of the dissapointed party's individual's tastes and understanding of games or genres.

What I find most insulting is that the seeming universal response to the claims of "MGS4 not being everything it could be" with "that the game isn't Splinter Cell". This is asinine. In truth you're simply just trying to use the ambiguity of Metal Gear Solid Genre as a free ticket to say no matter what the game does, its brilliant and the way MGS should be and anyone who dissagrees simply doesn't understand.

On the matter of cutscenes, there is academically little things wrong with a cutscene heavy game, with exception of the fact that it shows a poor utilization of the given media as an art form and interactive experience... with exception of the fact that it shows they simply didn't have enough time or resources to actually make a playable sequences for those parts of the game they had no choice but to turn into cutscenes... with exception of the fact that Kojima's weaknesses as a story teller and game maker are only exaserbated by a game so heavily dependent on lengthy cut scenes.

People who want to love MGS4 will love it no matter what it does and will make any excuse for it after the fact to justify it's merit. That's not to say people aren't allowed to love this game for legitimate reasons, but the overwhelming number of "MGS is the perfect game no matter what you say because you just don't understand it," arguments here suggests a large number of individuals desperate to defend anything Kojima or anything MGS irregardless its true quality.