| Impulsivity said: MGS4 is NOT Splinter Cell nor should it be; it has a denser story and a lot more cinematic devices that compliment involved stealth action which rewards patience and creativity over brute force. (particularly on the high difficulty levels where you can't mow down 50 soldiers with your gun) In short it has everything a great game of its type should have and more. |
Fiinishing a level/area/event should ALWAYS be rewarded with getting to play the following part. Anyone who think of cutscenes as a reward needs to get their head straight. Cutscenes should only be a force of continuity, something that keeps things going when it fits, and always secondary to interactivity.
Second, many times in MGS games it feels the gameplay is the one that complements the cutscenes... that is not a good thing. And patience? I bet most of the patience gamers bare in MGSs are in the cutscenes. Creativity? What do you mean with that...
| Impulsivity said:
If you prefer to keep your games and novels separate have at it, but don't act as though anyone who doesn't appreciate your taste in media or your preachy tone is somehow inferior to you and your "developed" tastes. I enjoyed Metal Gear Solid 4 far more then slogging through The Old Man and the Sea thank you very much and I in no way feel ashamed of that fact nor should I be made to. |
That doesn't make sense coming from you. Kojima is one of the biggest perpetrators at separating the gameplay and the story. That's why many people think Kojima is simply not good enough to make deep, complex videogame stories. He limits his works by NOT integrating the plot into the gameplay.
He should play Planescape: Torment, to give him an idea of how it's done.
DTG said:
Considering the massive success of the MGS franchise I think people wanty movies and games equally. Also, Dues Ex is a bad example as it has nowhere near as much character development nor does it explain its world, technology, politics as in depth rendering it's universe incomplete and unbelievable and contains nowhere near the amount of philosophy as MGS games do. I'd rather take a game with 40 minutes of philosophical exposition to a game with 5 minutes of it told through a small paragraph. |
Have we played the same game? Deus Ex has more character development, and beter yet, it leaves several parts of it into the players' own hands. It goes more into depth on politics, religion, freedom, etc... than the entire MGS series, not only through clear and natural dialogues but also by experiencing it.
I know you would prefer to watch a 40 minute, DTG. We all know you'd prefer that because it seems you are not capable of processing the thematics inside the gameplay.







