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memory2zack said:
Sky Render said:
You can do a Japanese-style RPG in a fashion that could appeal to a wider array of people. The main points are to simplify the gameplay enough that it doesn't scare off potential players (but remains deep enough to satisfy the less picky of the dedicated RPG fanbase), format the story progression into relatively short missions or chapters, and give the game an appropriate advertising campaign to reach out to other audiences. I can think of a few JRPGs that did the first two (Legend of Mana, Final Fantasy X-2), many that at least do one of the three, but none that have done all three points.

 

It´s extremely difficult to find a balance between average gamer and core gamer. There will always be a big portion from each side that will be unsatisfied by the RPG that tries this. What developers should aim is make RPG fans happy, invest in that and try to correctly promote their games. As for the average gamer, honestly, who cares? It´s not their type of game, there are so many other genres more appropriate for them. I mean, the average tabletop gamer doesn´t play D&D and other P&P RPGs. RPGs won´t die off because they can´t appeal to a wide audience, there will always be a big userbase of RPG fans that will play them.

The problem is....Namco and Konami don't promote their RPGs well