| Hiku said: I've only played the first one, so voted for that.
@Super_Boom |
I felt the same way after playing the demo, but I found their long-term viability a bit more limited. They require buffs to take out shocktroopers in one turn, and enemies generally aren’t placed in close proximity so you’ll just be picking off one at a time. Later game also allows snipers to counterattack on the player turn, and enemy grenadiers almost always have longer range, so you need to careful or their long prep time will spell disaster. They do work well after a certain mission that unlocks anti-tank grenades, however it also requires several turns to actually take them out, and player grenadiers have lousy accuracy on enemy phase.
Overall, they can be very effective units if you’re smart, but I found other classes were able to achieve most of the same results without the drawbacks, so I rarely used more than Riley on missions.

NNID: Zephyr25 / PSN: Zephyr--25 / Switch: SW-4450-3680-7334







