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Squilliam wrote:

Actually the Xenos is implemented brilliantly, sure it could do with more ED ram so they don't have to do tiling


Agreed, IMO the idea is OK but could have been so much better with enough eDRam.

you'd be jumping for joy at the implications.


No. Don't get me wrong ATi's graphics chip is good for a console, I have said so many times in the past. It just wouldn't fit well within the PS3 architecture and methology.

eDRam was a good choice for the PS2.

programable shaders it makes me smile just thinking about the possibilities


Flexible shaders is a nice feature, but if another chip can perform well more shader ops in total it provides no real benefit in comparison.

Lair for instance would have been smooth.


No. It takes time to optimise for the SPEs. 10 MB eDRam would pose quite a bottleneck.

It just makes sense, think about it... with developers already implementing the new SPE friendly code


A new XBox powered by the Cell and using Blu-Ray would be extremely promising. Just make it sturdy enough this time, the more Cell hardware out there the better.



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales