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Barozi said:

If you start to think about it, it makes a whole lot of sense. If the AI was as fast as you or even faster you could lose sight of that NPC and never catch up. Thus have no idea where to go and/or miss crucial plot points since you're too far away to listen to what the NPC says. Also, games use the analog stick to control your movement speed. You can absolutely move as slow as them or even slower if you want.

The AI can slow down when you fall behind and they do, even stop and wait for you. They won't speed up to match your speed though. RDR2 even suggests to hold down X to match their speed. It's very annoying, just get a move on. (RDR2 has a shortcut though, attack them 3 times with a molotov cocktail and skip to next checkpoint)

The AI can definitely be fast, Those crappy police horses still easily outrun your $1350 elite Arabian race horse :p

John2290 said:
Red dead redemption doesn't have fetch side quests, it's closer to The Witcher 3 than it is to BoTW. Probably beats Tw3 in some aspects of narrative and interesting side content as much of it is triggered by emergent or emergent like game play and much of it is hidden (The serial killer side quest, The small homestead 'narratives'. Not even close to fetch quest like and all that kind of stuff is reserved to the back end completion list and in game leaflets a player may never even pick up, much less notice.

It has plenty fetch quests, it's all I'm left with now. It has a whole bunch of challenges and tasks which all come down to fetch quests. There are also some Item fetch quests from companions, which you have to do during the right story chapter if you care about completion.

You can indeed ignore all that and just be left with it at the end. The problem of that is, that that's the last thing you'll remember of that game... A pile of leftover fetch quests.