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I like the RPG mechanics they introduced. It might take away some of the realism but the realism from the first games makes everything less fun. Being able to just pounce of everyone and leave droves of bodies behind you makes everything less consequential. I remember in the second game where I killed someone and then there came an endless stream of guards and I just killed all of them until I couldn't even see the floor anymore. I didn't even come close to being in danger at any point there. Feeling invincible can be nice but AC wants to be a stealth game, so there should be at least some tension to make stealth gameplay more fun.

Can someone tell me if there are any considerable changes from Origins to Odyssey? I would play it if it was a bit less open than Origins. Traversing long distances of nothing without even climbing shit was pretty lame. I'd also prefer a bigger ability tree.



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