curl-6 said:
Yeah that seems to be pretty much the consensus, that it's good for what it is, but what it is isn't what people want/expect from a Doom game.
As well as being crazy powerful for its time, the Xbox was also much closer to PC architecture than the PS2 and Gamecube were, which helped a lot. Doom 3 also plays into a lot of the console's strengths, leveraging shaders and per-pixel lighting over high polygon counts. |
That Geforce 3/4 Hybrid chip in the OG Xbox really did push things along, makes me wonder what "could have been" if that console sold better and was on the market for a couple years longer.
I had a Radeon 9700Pro back in those days on the PC, so I was in camp Half Life 2 rather than Doom 3... Horror isn't really my genre anyway, but I was always impressed by the shadowing and lighting that game had on display, but less so than some of the texturing, shaders and physics which I thought Half Life 2 did better.

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