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curl-6 said:
mjk45 said:

What I really liked was the atmosphere it reminded me of being in a horror movie, but that didn't contrast to well with the badass space marine wiping out hell vibe of Doom.

Yeah that seems to be pretty much the consensus, that it's good for what it is, but what it is isn't what people want/expect from a Doom game.

SammyGiireal said:

The OG XBOX was a beast Doom 3 along with Riddick and HL2 was one of those games you knew your PS2 and the GC wouldn't be able to handle.

As well as being crazy powerful for its time, the Xbox was also much closer to PC architecture than the PS2 and Gamecube were, which helped a lot. Doom 3 also plays into a lot of the console's strengths, leveraging shaders and per-pixel lighting over high polygon counts.

That Geforce 3/4 Hybrid chip in the OG Xbox really did push things along, makes me wonder what "could have been" if that console sold better and was on the market for a couple years longer.

I had a Radeon 9700Pro back in those days on the PC, so I was in camp Half Life 2 rather than Doom 3... Horror isn't really my genre anyway, but I was always impressed by the shadowing and lighting that game had on display, but less so than some of the texturing, shaders and physics which I thought Half Life 2 did better.




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