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NoCtiS_NoX said:

 

 
Miyamotoo said:

Of Course we can, if Switch had higher install base more Pokemon would be sold, simple as that, and Switch had lower install base ever on which some Pokemon game is launched, despite that around 13-14% (with digital sales) of all Switch user bought game in first 3 days of sales, that percent is higher than for same previous games. Also this is not brand new game but it is remake of Kanto. Splatoon 2 did sell 600k with lower install base, but point is that even Splatoon 2 would be sell more if install base was bigger in time when Splatoon 2 was launched.

I gave you clearly differences compared to previous Pokemon games that more or less definitely had effect on this Pokemon sales. Maybe you wouldn't, but for some people higher price point in combination of point that its not core Pokemon game definitely effect that some people didn't bought it on launch.

Probably they look sales just through install base, point that around 13-14% (with digital sales) of all Switch owners bough game in its first 3 days of sales is good result. In terms of the attach rate:

  • Pokemon Let's Go sold 664,198 copies (12% of Switch owners)
  • 2017’s Ultra Sun/Moon sold 1.2m copies (5% of 3DS owners)
  • 2016’s Sun/Moon sold 1.9m copies (8.6% of 3DS owners)
  • 2014’s Omega Ruby/Alpha Sapphire sold 1.5m copies (9.2% of 3DS owners)
  • 2013’s X/Y sold 2.1m copies (16% of 3DS owners)
IMO this are great sales numbers, but they are not great Pokemon sales numbers, but I do think they are good enough with all on mind (lowest install base on which some Pokemon games is launched, highest price point for any Pokemon game, and highest digital sales for any Pokemon game).
Saying all that, it will be interesting to see how this game will keep selling in following weeks, all points that will have strong sales because game have great WOM and people on first were reserved about this game.

 The difference with Splatoon 2 and Let's go situation is, it was hard to find a NSW on Splatoon's launch while it's widely available today.  Splatoon 2 manage to sell 600k on an install base of 1m and compare it to 600k on an install base of 5m. You really need to explain it better on why the install base limit the sale potential of Let's go? Because it won't add up. 

Also, I think you didn't notice that you just prove my point with your examples thank you.😉

But that doesnt go against what I said, if Switch install base for Splatoon2 launch was higher, Splatoon2 would also had even higher sales than it did, same like Pokemon. There is no need for explanation, we talking about very clear logic, higher install base means higher number of potential buyers for any game, that means higher sales in any case if we talk about same game and same platform, if Switch had lower install base than it did, lower sales would be for Pokemon, if it did had higher install base, higher sales would be for Pokemon, its simply as that.

I dont see how I prove your point, that list just shows that Pokemon Lets Go had good launch compared to its install base and very similar compared to other Pokemon games.

Last edited by Miyamotoo - on 25 November 2018