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Acevil said:

You pretty much summed up my views on the game. The World design is perfect, just the story is not enticing and actually feels dull. Maybe I finally use to Rockstar Story Design for narrative experience and it just feels dull. 

The world drew me back in. I'm still firing it up every day for an hour or so next to playing Tetris Effect. I have no intention to redo the story though so I'm chipping away at the challenges which all have their problems.

Explorer: Find the right pixel to interact with while fighting the crappy traversal system. It's not suited to platforming, awful respawn system.
Gambler: Wait until the RNG finally favors you.
Hunter: Wait until the RNG favors you.
Sharpshooter: Wait until the RNG favors you.

Actually most of it depends on the RNG and I swear the game looks at what I need next and makes sure it doesn't appear. Steal horses, horse fence is gone. Win 5 finger thing, opponent is never there, shoot birds from a train, train never shows up, etc. Yet the world is still nice enough to revisit and I even ran into one of the old gang members now running a store. So I robbed him :)

I'm currently trying to survive for 3 days with over $250 bounty in every state and now the bounty hunters suddenly are showing up, all the time, in groups of 5 or 6. Before I had a higher bounty over all and never saw them.

It's one way to add longevity to a game. Make it all go rather clunky so it takes longer. No different from GTA really.