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curl-6 said:
HoloDust said:

Oh yeah, it was most definitely more challenging for my younger one, he got into his head to go to Gerudo first, against my advice (with all of his 5 hearts)...he went through something like 3 shields and some 3-4 weapons, maybe died 2-3 times and that was that. Well, admittedly, they both played Souls, but still...

As for outrunning - it might be frustrating, but it makes you more vigilant and forces you to pick your battles more carefully - honestly, being able to outrun something like Lizalfos is quite silly in my book.

I guess I just liked the option of being able to turn tail when I was out of my depth. There are still some enemies that you can't outpace, like Lynels, Guardians, and Bokoblin cavalry.

Yeah, those can't be outrun...on foot at least.

I guess I'm leaning more to realistic approach when it comes to running speed...not only that it makes enemies able to catch up with you more easily (which some of them in BotW should definitely be able to, like Lizalfos and wolfs, latter being currently too passive on top of it IMO), but also sets slower pace when exploring. Admittedly, BotW is fairly sparse in its world design, line of sight is mostly quite good, so you can't really miss much if you're paying even basic attention.