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Squilliam wrote:

You're also in the "Xbox360 can't handle a MGS4 port club as well"?

If you followed the discussion you would know I stated MGS4 can be done on the 360, but with sacrifices and workarounds.

Another thing, the Cell CPU is nothing on its own. Sure you can consider it a "platform advantage". So in saying that, consider the X86 architecture vs the PS3.

Agreed but he Cell is well implemented into the PS3 design, with high bandwidth between it and the RSX and low latency XDR Ram.

If the Xenon and Xenos were better implemented into the 360 design there would have been more potential.

Integer code - PC smacks the PS3 so hard it never gets up again. One punch knockout.

Wrong, for processing integer maths the Cell's integer performance is comparable to its FP performance.

Ram? PC wins.

Yes in terms of spec and being able to upgrade it's for sure. But a Windows PC also demands more RAM for non gaming purposes. Vista sucks with low RAM, it drains a lot of resources (RAM as well as CPU cycles). A console can be more efficient and software will be better optimised for it. Combined with modern streaming methods, hundreds of megabytes of RAM is huge for a console, especially in combination with a harddrive.

Crysis port - Wow thats a lot of nerve. Its one of the most ram/CPU/GPU intensive games out there and you call it an easy port? I call it your easy delusion.

Not easy, but the PS3 is capable. Let's wait what the Crytek guys come up with themelves. Far Cray 2 for the 360 and PS3 already looks promising.



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales