Pemalite said:
There are other ways to get around that issue, namely compression, which tends to be CPU heavy... A few games of the 7th gen took that route for instance to get around the low bandwidth of the DVD/BD-Rom drive.
Absolutely nothing stops them from soldering it directly to the motherboard.
Well. The Xbox One did go with DDR3... And the Playstation 4 wasn't using the fastest GDDR5 anyway... And the Switch is using LPDDR4.
Microsoft used NAND with the Xbox 360, granted it was only 4GB, but the precedent is there.
How sure are you about that?
People have been claiming SSD's will have exponential increases in capacities for years... And we are still at only 500GB in the Mid-Range, 120GB in the low-end.
High-end mechanical disks should give a DRAM-less QLC nand SSD a run for it's money, especially in sequential reads. |
Yes consoles are about cost, but not necessarily the cost at launch, they will evaluate the potential total sales for the gen, when those sales shall happen and what estimate cost for each component along gen. So they may see that one tech that is a little more expensive today during the full gen will be cheaper. Also console makers like to do PR, so if they think having SSD will give more PR than higher density HDD they can choose it, we have seem every gen minor differences be touted as game changer by marketing.
Also don't forget that sometimes console makers also make bets. PS4 had the GDDR5 that was a much more costlier solution than X1 had, but only half the capacity. But a good gamble that when prices of GDDR5 were smaller they doubled it.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."