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Legend11 said:

Considering that many 360 developers are licensing outside game engines which should reduce costs significantly I wonder if they're taking that into account as well as the higher price point for 360 games.

Also the original article mentioned Wiiware as a tool when it's basically similar to Xbox Live Arcade so what's the incentive for major third parties who rely on major boxed titles and not small arcade games?

And also the 7.5 million cost he quoted was for what would amount to party/mini/casual games or similar titles, the same titles that put them in direct competition with some of Nintendo's biggest franchises and ones that are coming out especially considering Nintendo themselves have said they're focusing on the casual gamer. I seem to remember people posting on here bragging about the staggering number of titles Nintendo has in development. I can only imagine how many will be for the casual but I wouldn't doubt a significant amount will be.

Why doesn't he talk about specific genres which have up until now sold poorly on the Wii compared to the 360. Even taking the difference in installed base it doesn't make up for the fact that some games are selling 3-4 times better on the 360 while others are selling better on the Wii so just basing things on installed base seems to be over simplifying things.


I agree with a lot of this. However: 7.5 million is absolutely not for budget/casual games. That's for major titles. It's basically the same cost as major titles for the PS2.



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