Legend11 said: Considering that many 360 developers are licensing outside game engines which should reduce costs significantly I wonder if they're taking that into account as well as the higher price point for 360 games. Why doesn't he talk about specific genres which have up until now sold poorly on the Wii compared to the 360. Even taking the difference in installed base it doesn't make up for the fact that some games are selling 3-4 times better on the 360 while others are selling better on the Wii so just basing things on installed base seems to be over simplifying things. |
I agree with a lot of this. However: 7.5 million is absolutely not for budget/casual games. That's for major titles. It's basically the same cost as major titles for the PS2.
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