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You can do a Japanese-style RPG in a fashion that could appeal to a wider array of people. The main points are to simplify the gameplay enough that it doesn't scare off potential players (but remains deep enough to satisfy the less picky of the dedicated RPG fanbase), format the story progression into relatively short missions or chapters, and give the game an appropriate advertising campaign to reach out to other audiences. I can think of a few JRPGs that did the first two (Legend of Mana, Final Fantasy X-2), many that at least do one of the three, but none that have done all three points.



Sky Render - Sanity is for the weak.