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Jumpin said:

I didn’t mention earlier, but I’m in the small camp of people that found the story of XCX generally more appealing than either of the other XB games. I felt a little more driven beginning as a small player in helping a city from earth establish itself after landing on an alien planet and increasing the role through time. I had a lot more fun exploring the world (as I talked about in a previous post).

While I did really appreciate the Zeboim-like stuff in XC2, I think I would have appreciate that sort of thing in XCX a whole lot more. A vast ruin filled with easter eggs about how the previous civilization rose and fell. Xenogears did it both ways, it had a part of Zeboim Civilization along the critical path, and then it had the part where you could get out into the open, explore the ruins, and dig up a number of easter eggs and learn a lot more about how the nuclear aged civilization met its demise.

Another thing I would have loved to see in XCX was much more content into the colony building aspect. Helping NLA build up NLA into a flourishing society was fun, and the stuff added to and around the city was very rewarding - so if they ever do an XCX Deluxe and have 2-3 years, I’d prefer adding way more content (visual stuff) more so than anything. Maybe more brands and industries. Perhaps even a questline to develop a few larger scale settlements through Mira. The birth of the new civilization.

Knowing Takahashi, if he returns to Mira, it’s going to be quite a while later. 500 years? 10,000 years? Then he’ll fill in the blanks via historical analysis and exploring archaelogical ruins, or deep hidden memories passed through genetic memory or something =D

All things considered, I feel this is far more of a Xenosaga companion more so than a Xenogears or either Xenoblades, I think if they were to continue they would almost need to pick up right after the events of the first as a necessity. There are far to many things that link directly to these characters to skip time, though I know there are things that make time a non issue. I just think it'd boil down to why would it matter. Skip 5 to 10 years and call it a day. In 6 months they pretty much had NLA up and running. In the time since you joined the wroth insurance had a stronghold, the man non have they're ship and there are several caravans, building more cities can likely be done quickly due to skells and man non tech. It's a passable enough reason for cannons sake. Have a few years pass and continue. 

 

Also, Monolith Soft is pretty much hinting Nin ain't playing ball in bringing X to switch. I just doubt we'll see it. There saying it'd take too much money to do.