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GhostlyTheGhost said:
flashfire926 said:

Nah.Save for the dialogue options, nah, It wasnt watered down, it was just streamlined to make it more understandable. Fallout 3 forced you to pick an unchangeable class at the start of the game which was stupid. The second this being the perk system. People's obsession with numbers for some reason made them hate the change.

It was an improvement over it's predecessor, Fallout 3.

While I'll always like Fallout 3 since it introduced me to  the series the original games  Fallouts 1 and 2 are far superior RPGS  with stronger stories and mechanics  and ever  since Bethesda acquired the series they have been watering down the RPG elements of the series  from game to game.

I mean you mentioned classes for Fallout 3 they didn't have much impact  on the game since when ever you leveled up you could put more points into you SPECIAL stats and including bobbleheads could level them all the way up  and you could choose whatever perk you liked so whatever build you had at the beginning of the game  was meaningless and you end up having an overpowered character.

Fallout 4 was again more watered down  with its RPG mechanics the perks were even more  dull then before and it became even closer to a shooter then RPG 

I mean for me part of the fun with RPGS is creating characters with strengths and weaknesses  and Bethesda doesn't do  that well the perks in their games and they came across as more vanilla then the previous titles.

Totally fair points, I guess. I can't handle ridiculously complex rpg's like fallout 1 and 2, but I understand they are great games for what they do.



Bet with Intrinsic:

The Switch will outsell 3DS (based on VGchartz numbers), according to me, while Intrinsic thinks the opposite will hold true. One month avatar control for the loser's avatar.