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Wyrdness said:
Curl has a point compare what XCX does and how BOTW does it, X the game makes you do grinding tasks to encourage exploration which results in it feeling not like natural exploration which undermines the experience of X's game world and feels like a mundane task you don't want to bother with while if you look at BOTW's execution of exploration a player is only ever in a location of their own accord because the game is like do what you want so players end up building their own path through the game and teaching themselves what to do which involves exploring, if X had that execution it would have been received a lot better than it already is. The irony is that in XBC and XBC2 the more plot focused games I felt more inclined to explore it was actually when doing the few mandatory grinding parts early on where I didn't feel like exploring due to how mundane and forced it feels.

Point being a game shouldn't really have to drag the player around to explore compelling content should already do that.

There isn't nearly as many systems you need to learn in BOTW either. Most of these tasks are to help the player learn some of these systems in the game.