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Actual side quests, that are interesting. Not "Bring me 55 rushrooms".

Actually rewarded for attacking enemy camps and fighting in the overworld so I don't decide to avoid pretty much every fight because it's not worth the effort.

More abilities so shrines/dungeons are more varied, and it's not as easy as "Obstacle? Scan with magnet."

BOTW had many shortcomings that a sequel can improve.