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SvennoJ said:

Well, I finished the story now, am currently at the start of the epilogue. Beware when you start the final mission, you can't save until completing the first mission in the epilogue. Same as Guarma, a lot of linear game play while not allowed to quit...

I don't think honor has anything to do with the ending, you basically have one choice which alters the location of the ending. It still plays out pretty much the same, except ending one, tap o button, ending 2 tap R2 button for game play. Same result, Dutch and Micah conveniently show up right on cue in either place to do the same bit. Honor only seems to influence the visions and Arthur's reflections while riding back to camp for a final time.

The acting was very high standard, visuals and details amazing. Too bad the story felt so contrived, pretty much written around having to use most of the map and shoehorn in as many western movie tropes as possible. Plus all the things that happen in story missions that you can't do outside of them ruined the immersion. It's like two different games, an amazing open world outlaw simulator hampered by a flawed bounty system and an Uncharted style linear story that fails due to bad controls and being 10x more restrictive in game play than Uncharted. Most of the time I merely felt like a mobile turret during story missions, often without control of my own movements. The final train mission for example is far behind the train mission in Uncharted 2. Part of that is due to RDR2 being set in a fixed world which restricts the time you have. The game does cheat and teleports the whole train forward if you're too fast yet when you go slow it simply fails. The exact same stuff happens on replay no matter what you do.

Still it's one of the most detailed amazing worlds I have explored and am looking forward to exploring the rest now it's unlocked in the Epilogue.

Ode to idiot horse2


I wondered why I was travelling on the train when I got back from the kitchen


Yeah this is not Aguro, no sense of self preservation at all.

I guess my horse is also only looking in the direction of the camera and didn't see the cliff coming :)
Notice that sliding rock, nice detail.

LOL! At least the horses aren't as bad as BOTW ... I personally found that game to have one of the worst horse systems in recent memory, which is crazy because developers seem to have nailed it down for quite a while now.