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SvennoJ said:
DonFerrari said:

It's a war, you are being hunted by at least 4 groups that will do all to kill your gang or at least dutch.

I have only failed missions because of myself, no NPC have started running in front, at most they were doing correct pace and I had lagged behind. But sure even when having 12 people team I would kill 80% of the enemies =p

Seems like we are playing slightly different games kkk. have you looked at the configuration and perhaps you have some "autos" on some support configs that is causing these issues?

Also you don't go against commander-in-chief on the open.

I'm slow, careful, methodical, the complete opposite of how my gang members behave. Perhaps I'm just not suited for this game. I end up skipping most of the main story missions because they keep failing from gang members getting killed. They always take the path of most resistance, which breaks immersion to me. Every mission I get to do alone is perfectly fine, yet when I have to follow the gang the game falls apart for me. I simply can't get into the main story because of these game play issues.

I don't think it's a question of configuration options. It's all very trigger / timer based. Shoot group of guys within x second or a gang member gets killed. Quickly follow or a gang member gets killed. Wait too long to get into position or a gang member gets killed. It's just R*s way to prevent any initiative on the player's part, turning every main mission into a simple shooting gallery. That's fine in until dawn rush of blood type games, yet hard to stand in open world games.

Let's see how many more shooting galleries I have to get past to get into Blackwater!

When you are on the gang missions, you aren't really suppose to be careful and through exploring. You move ahead and shoot enemies, and you aren't the commander of the mission, so if you lag behind then you are really at fault for not following the commands =p

 

One thing I'll say that probably made the events after Guarma bad... it certainly have to do with RDR1 and the people John will be after, and they wanted to add more reason for him to accept, so they made Dutch go a little non-sense, Javier and Bill not follow Arthur discoveries even after Micah shot Miss Grinshaw. For go sake, Arthur followed Dutch for over 20 years and Dutch is all bewitched by Micah. Won't put all the venting I have done with my friend. But they absolutely fucked the story since guarma.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

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