| AngryLittleAlchemist said: Oh, you haven't finished the story yet? Yeah .... while the Guarma chapter is one of the weakest, I actually think the chapter once they get back is far and away the best chapter in the game. It's perhaps a bit rushed but it's still probably the best chapter. Yeah ... the honor system doesn't change anything, unfortunately. I do know the ending is slightly different but the outcome is exactly the same anyways so there's no point in a replay pretty much. By the way, I didn't mean that you get caught easily in the towns. I only have a problem with the city Saint Denis. Any time I'm there with a bounty already on my head I get caught 99% of the time. I can be at a 5$ bounty and be shot at in minutes. Any other place is fine for the most part. Funny you say that too about the Wolves, because they've never bothered me outside of main story or side missions :) Guess we've just been playing differently or something. I forgot to mention in my post actually that I think the mission ranking thing is stupid, because as far as I know there's no way to replay missions besides restarting the game or saving before the mission begins ... which is problematic if you want to get the mission trophies. Or am I dumb and there's some kind of "replay mission" mechanic? Because honestly I don't know why there would be a mission ranking in this game at all, most of the checklists are just stupid and this isn't an action game like Bayonetta where replaying missions is easy and the combat is worth mastering. I also forgot to mention how annoying it is that, like you said, almost NOTHING in this game that you can do in the story missions you can do in the game. You can't get on a train without the police instantly knowing your identity. You can't blow up safes. You can't even find stagecoaches that have really valuable lock boxes unless they're a side mission given by a very specific character. It just gets frustrating because it breaks the realism ... you basically get chicken shit for actually trying to do the cool things you do in the single player. That for me is what separates the philosophy of an open world game and a single player game ... LOL at your wife! xD! You know almost every time I rob a shop I actually tie the shopkeepers up, and yet even if the curtains on the shop are closed somehow there's always a witness outside ... it's just fucked Thanks by the way, your posts in this thread have been very well written as well. I look forward to seeing you react to more games in the future, hopefully |
I'm in chapter 6 which is indeed well written, however poorly performed. The post mission chat is the best part of the missions. Good stuff, the river was finally used so my canoe trip experience down the Dakota river was not in vain. It was of course very forced again, like "he Dutch why aren't we going this way", ah I see, another iconic western moment shoehorned in. (Which would instantly kill you outside a story mission) Actually the canoe trip was in another mission, equally contrived.
The economy is equally funny. I steal a coach in perfect condition with two very fast horses (Why is it so hard to catch up with a run away coach on my elite race horse!) I bring it to the fence for a whopping $25 total. The horses are worth more each separately, yet you can't unhitch them unless it's a story mission.
It doesn't seem a witness is needed at all for a store or train robbery. Just somebody near which is always the case in town. When robbing the doctors back office I quickly subdued everyone in the back silently. Still crime magically reported. Kinda funny to see how the AI fails to get in some buildings. they won't go away though. You have to leave the red circle. You can hide inside when they are investigating, yet in town it's already beyond that stage.
Another funny thing, I was on the way back to camp for the next mission. I see a whole bunch of bounty hunters waiting for me on the last bit of road towards camp. I'm thinking, oh fun battle, lead them to camp and bring it on. However as soon as I went over the magic line all the bounty hunters disappeared into thin air only leaving a bunch of confused blood hounds behind. It seems disappearing acts are very common. I chased the train the captain left in, was empty. Same with the coach Penelope left in, disappeared. NPCs simply vanish after story missions.
I think I saw an option to replay story missions, should be at the summary where you see the scoring. I haven't been able to find that overview anymore though, some parts of the menu system are still a mystery to me.
The wolves mostly come out at night, spook my horse, horse runs into a tree, wolves eat me as I'm off my horse with a worn cattleman revolver and no real gun. I usually turn on cinematic mode and enjoy the ride while sitting back, however you don't see them coming in that case and your horse either bolts immediately or throws you off. I could of course camp until morning first, however the game always moves me to a crap spot when I camp.
I did get the police on me in Saint Denis and had an epic chase trying to escape. Never a horse around when you need one yet jumping over fences and walls kept them behind. Of course after surviving 50+ bullet wounds I get eaten by a crocodile when the controls mess me up off the train bridge. Fighting the AI is never really fun though, it just keeps spawning in more and more. Pointless and only led to that $1265 bounty. It's the anti fun police.







