By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Areaz32 said:

Pretty impossible to argue with you when you don't engage with the points and present a different perspective.

I would hope I offer a different perspective.
Would be absolutely terrible if everyone just nodded and agreed with everything you present wouldn't it?

Areaz32 said:

You put forth no concrete examples of why I am wrong. Only vague "Yeah but what about this game" without explaining the situation in enough detail so I can make the same logical conclusion as you.

I gave plenty of examples. I.E. Emulation.
Even broke it down and explained why things are the way they are.

Areaz32 said:

What you are saying is only the case with theoretical potential, but the reality of game development doesn't function merely in theory, it works in practice.

False.

Areaz32 said:

I can also prove my position in a different way then.

Nothing has been proven or disproven from either side. You need this thing called "Empirical evidence". - I haven't bothered to flex my muscles and provide any as of yet... But if your desire is for me to substantiate my claims... Then I will request you need to start doing the same.

Areaz32 said:

Nvidias RTX has fixed function hardware on the silicon and you need to use specialized code for implementing it in your ray tracing pipeline. If you try to use the same code in hardware that doesn't have the fixed function BVH accelerator, then you would have to brute-force it. This would, in turn, result in extremely bad performance.

How sure are you of that?
Because that fixed function hardware should be exposed by nVidia's drivers and abstracted via various API's.

Which means... AMD can perform the same function on it's non-fixed function pipelines.

Areaz32 said:

It is the EXACT same principle with console games.

If you cannot understand this, then I think we are done arguing.

If that is the way you feel. Have a nice day.

Intrinsic said:

No. If you take a "PS4" game (1.8TF GPU) then yes you will need around 8TF (in truth probably a little less cause not everything in the render pipeline scales up with resolution). But a PS5 game will be very different from a PS4 game. Geomtry will be more complex, shaders will be more complex, sadows, lighting........ everything. hats wht makes it "next gen". 

To put his into context. The PS4 GPU was over 9 times more powerful than that PS3 GPU from a flops perspective. Yet it still runs gaes at 30fps and 1080p. But its 1080p/30fps looks a lot better than 1080p/30fps on the PS3.

 

No.
And neither is the Playstation 4 running all games at 1080P either.




www.youtube.com/@Pemalite