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From what I can gather SE at the moment aren't good at managing direction of their projects, they have people with vision and talent but not the discipline of structured direction. Shinji Mikami once said of Godhand that he had too much freedom and that some restrictions on letting him do what he wanted may have helped the game and I think this is what's happening at SE their main internal teams were having that too much freedom to the point it's not helping the games they work on.

This would explain why their projects keep running into development issues leading to other teams being pulled off projects to sort out messes and so on.