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DonFerrari said:

Don't forget that one of the upgrades says this will incentivize others to donate more.

And funny every time you go to camp they are all merry over there... you are basically the slave father of a very big leechery family.

Dutch basically created him, so they have a father/son relationship so Arthur follows him to the end even after much abuse.

I haven't killed an innocent once, but yes the lecture on Dutch killing to get back the gold and avoid another betrayal is ridiculous, and after you being betrayed so many times you should appreciate that him for once is concerned with it.

I get the relationship with Dutch, yet Arthur can think for himself in 'white' missions, while in 'yellow' missions he's all yes sir, whatever you say sir. He does complain yet never goes through with it.

I'm sure you killed plenty innocents! Never fired a shot at a guard or law man? Did you let all those story missions fail and press skip to avoid killing innocents that simply try to uphold the law? The game is very inconsistent about what is murder or honorable. Defending yourself against one shooter isn't the same as another. Looting a victim sometimes gives you information like a letter, yet most of the time it's dishonorable to check victims.

That tip about equipping the weapons you want at the gun smith, it doesn't work. I had them set correctly forever (just checked) and it is simply the luck of the draw what I end up with in missions. Usually just 2 random revolvers. How did QA miss this.

I'm not at a point where more of the map i basically blocked off, can't pay off that 'bounty'. So now there are annoying patrols around. I tried to lead Pinkertons to camp to see what happens, it doesn't work. Fighting them simply fires up the R* 'spawn more' engine to full tilt. Avoid, pointless. Anyway the white missions are still fun, dreading the next yellow one.