By using this site, you agree to our Privacy Policy and our Terms of Use. Close
KManX89 said:
DonFerrari said:
I hate these practices.

Me, too. And to make matters worse, this time, they might not warn people in advance since, hur dur, part of the 2nd and 3rd game are still on the disc. Can't say I'm really surprised, though, this is Activi$ion we're talking about. 

Again, fuck Activi$ion 'til the end of time. I will forever be referring to them as Activi$ion with a dollar sign from hereon out after all their shenanigans. They're really starting to give EA a run for their money.

It is sad when one of the few decent games the pub release is hostage to these practices.

Mr Puggsly said:
Meh, games with tons of multiplayer content tend to need patches at launch. Spyro is no exception.

I don't remember original Spyro being online multiplayer heavy. And needing patches is quite different than launching the game needing download to even run.

And all fault is at the pub since that changes how much profit they get for download instead of physical.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."