Squilliam said:
That "Full potential" is insignificant next to what the next generation consoles features and specifications. It would be like making a game for the Wii and the 360 at the same time. Possibly worse, considering the advances in programable shaders and their potential for future game development. You will understand when the direct3d 11 specification is released. The nextbox for instance will have probably the equivelent of between 2-6 times the performance of the Rv770 which is in itself 3x greater than the RSX. It depends on their silicon budget and when they release the console. Think between 1600 - 4000 shaders or equivelent based upon current RV770 shaders or maybe a new model. Who knows? I would be personally surprised if the next console has less than 2 Teraflops of M+Add shader power.
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Nomatter if other versions will run at a higher framerate, render in a higher resolution, perform more pixel shader ops, etc, etc. The core game can be easily made to work on the PS3 and can be made to look awesome, just like God of War 2 is still a very pretty and impressive game compared to many 'next-gen' games out there.
You will have to remember, the PS3 is currently very high spec, but half a decade from now it's a much cheaper and far more mass market console. Software companies and Sony are still supporting the PS2 after all those years.