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SecondWar said:
LuccaCardoso1 said: 

1. The price

Every time I ponder buying a AAA game, I remember that, for the same price, I could buy at least 3 amazing indies. And more than just that, it's hard to even find a game where you pay 60 dollars for the full experience. Wanna buy Smash? Cool, but you have to pay 25 more dollars if you really want all the content. Thank you for buying Spider-Man, but you'll have to pay more if you want to see all the story

3. Lack of innovation

When was the last time you saw a AAA game that did something no one has ever done? I'm not talking about refining previously established concepts, I'm talking about taking risks to create something truly new. Well, I couldn't name a single game. Meanwhile, indies are innovating all the time. Just google the list of indie games released in 2018 and you'll

 

1) I get some game do do this, but most I think are genuinely game trying to offer content beyond the game as a extra content. When I was younger, this was something I always wanted as I it extended the life of my favourite games. Assassins Creed and EA's Battlefront games crossed the line a few times, but Spiderman or other games where content is like an extended epilogue, that is really extra content not held back content.

3) Kingdom Come: Delieverance

Typically, I don't look at indie games as I like games with length and depth, and indies are usually too short. I think Limbo was the last game that could be called indie that I played. Maybe I should see what there is though.

1) That's just a personal thing. I prefer for a developer to only release a game when they think it's as good as it can be and then move on to the next game instead of expanding upon it. And btw, Spider-Man's DLC was announced before the game was even released, so it is held back content.

3) I'm not saying every single indie game is innovative. I'm just saying a lot of them are, and I don't see the same happening with AAA games.

I don't really care about how long a game is unless it's outrageously short. The length of the game has nothing to do with its depth. I've played 6-hour games that were much deeper than 30-hour ones. I'd probably recommend Dead Cells to you, as it's very long and very deep.



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