SecondWar said:
1) I get some game do do this, but most I think are genuinely game trying to offer content beyond the game as a extra content. When I was younger, this was something I always wanted as I it extended the life of my favourite games. Assassins Creed and EA's Battlefront games crossed the line a few times, but Spiderman or other games where content is like an extended epilogue, that is really extra content not held back content. 3) Kingdom Come: Delieverance Typically, I don't look at indie games as I like games with length and depth, and indies are usually too short. I think Limbo was the last game that could be called indie that I played. Maybe I should see what there is though. |
1) That's just a personal thing. I prefer for a developer to only release a game when they think it's as good as it can be and then move on to the next game instead of expanding upon it. And btw, Spider-Man's DLC was announced before the game was even released, so it is held back content.
3) I'm not saying every single indie game is innovative. I'm just saying a lot of them are, and I don't see the same happening with AAA games.
I don't really care about how long a game is unless it's outrageously short. The length of the game has nothing to do with its depth. I've played 6-hour games that were much deeper than 30-hour ones. I'd probably recommend Dead Cells to you, as it's very long and very deep.