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Fatal Frame V. It's a decent budget title for Wii U that is a modern take on classic survival horror and reviewers hated the game because of it. It used the gamepad excellently (I played the whole game with the gamepad functionality ON) but if you didn't want to use it you could turn it off. great story told from the perspective of three people who all are being called to this mountain notorious for the suicides of anyone who enters. It's interesting how it really effectively uses the mountain itself, these old houses from the past, your current house and roads and this air tram and just lots of different locals from different eras.

So what did it get dinged for? Well you gotta walk through the same areas a lot. For a survival horror game though, are you telling me you didn't have to walk through the same areas over and over again in Resident Evil? Even the new one Biohazard has you going and back tracking quite often, however in both RE and in this game you never simply ONLY retread your old path. You are always exploring a new area of the mountain, going deeper into a mansion, ect.

Also, the control of your character. I will admit it is slow, even running is slow in this game, but yet again do you think it was easy navigating the original Silent Hill with all it's changing camera angles? or when the camera angle completely changes from room to room in RE or when you go up stairs? It's in fact way easier to control your character in FFV than either of those games were.

You add in three different cameras to upgrade, a new mechanic (outside of FFIV which the US never got) where you can see how other victims on the mountain died, incredibly interesting lore... I don't know. An amazing atmospheric game we got around Halloween that really just set it off.