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ToastyJaguar said:

But there is not one multi-plat game on the PS3 which blows away the 360 version.
The same cannot be said the other way round.

 

IMO you shouldn't expect that, due to cost considerations the same game engine is usually used for both PS3 and 360 versions. Most mulit-platform game engines were first styled specifically for the 360 hardware architecture due to the one year headstart. Then many companies tried to shoehorn their game engine into the PS3 architecture as cheaply, fast and easily as possible. (Quick and dirty ports, as some game devs have admitted in public forums)

This all isn't that strange, for example early Atari ST to game Amiga ports were designed around the ST's hardware specifications, sometimes the ST original ran a little better. So it's the exclusives where you should focuss on with regard to technical system potential With regard to 3rd parties, not to be at a competitive disadvantage these exclusives tech advances will push multi-platform devs to take better advantage of the hardware as well.



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales