| Onimusha12 said: The game seems to be the victim of questionable story telling that tries to avoid calling attention to its shortcommings by being awkward, disjointed and superifcially "artsy". This is not to bash the game or say that it is a bad game, but MGS games have always been indicative of questionable story telling balanced with redeeming elements. However the heavy dependence of this particular instalment of the series on story telling through such as lengthy and numerous cut scenes greatly offsets this equilibrium resulting in a game that is just begging to draw attention to its inadequacies and subtle awkwardness. |
ALL MGS games have a heavy dependence on story telling through lengthy and numerous cut scenes.
You just wrote a whole lot, without actually having a point.
Inadequate, and subtle awkwardness?
PSN - hanafuda







