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Miyamotoo said:
Megiddo said:
Why would Capcom want to invest into a bigger Switch project when they can continue to rake it in by investing in PS4/X1 projects? The Switch came on way too late as it at a very large userbase disadvantage. Speaking purely in a business sense, it wouldn't make any sense, especially given their recent company statement saying that they want to focus on AAA-Western-aimed titles. That's an audience that really doesn't mesh well with the Switch.

Profit. Because they could easily make profit with project on Switch also, but from start they are saying that they didnt expect that Switch be so popular after Wii U. You mentione userbase, but Switch user base is rapidly increasing and probably at end of next year Switch will have bigger intall base than XB1. Capcom recently gave insight of their profit on market per platforms, PS4 dominates, but on XB1 they made something just like only 20% stronger profit compared to Switch, despite they released much more games on XB1 with physical releases on every market and despite current bigger install base compared to Switch.

 

DonFerrari said:

I'm curious how you separate easy and hard / big and small. Because if a PSVR version with 90fps could be transformed in a 30fps Switch version very easily, what is the difficult them and if they have made a stream for Japan then they are investing in this type of project. So is it easy or not?

MHW the dev says he knows it will be a challenge, and anyone knows that if by port we decide to do almost a "ground up version" then they could release MHW to PS3 or even PS2 if they so much wish, how much it would look and play like the source material is anyone guess.

And as said by potato_hamster you can't have both, you at first put it at a certain level that it's ready and waiting for cartridge now it became a possiblity and that cartridge may be one of many reasons.

You are just molding and changing the argument as counters come. The reality is that they can release on more expensive carts or put download only (other companies done it), they may make a simpler port that fit the capacities of Switch (even God of War, Detroit, Spider-Man and Horizon Zero Dawn could be ported if someone wanted to downgrade it a lot). But you'll never convince anyone that cart size is more of a roadblock to AAA flagship games than the performance of a medium at this time in point. If that really were true PS3 would still be getting ports and Switch would get at least all games that released as crossgen on X360.

You see how RE7 runs on XB1 and on PS4 VR, so RE7 could easily run on Switch. Again, point is about investment, they still dont want to invest in bigger projects for Switch. Stream for Japan is very low investment in any case. But IMO, how Switch install base if growing they will invest more and more in Switch, so we could see classic RE7 port on Switch in some point.

Yeah, MHW on Switch would need some bigger cuts in order game to work, but that doesnt necessary means ground up game just for Switch. Yeah, thats a point, every game can be ported to Switch, only question is if devs want to invest in such a project and game. So again in case of MHW, we talking about investment.

Thats not true,  I never mentioned only one possibility, I mention multiply possibilities like I did in my previous post, and stated that we don't know details and that we can assume about possible cases for GTAV.

Again its not true, from start I saying that we dont know details that only thing that all insaiders said that Switch carts size/costs are reasons why some big 3rd party games are not coming to Switch ("some are delayed while some are even cancelled"), we don't know specific details about specific games. Point that something can be done in some way doesnt mean thats best way and that some 3rd parties would do that in that specific way. You have strange logic, point that some games are not coming to Switch doesnt meant that those games cant run on Switch, point that despite carts size/costs problems some devs releasing games on Switch doesnt mean that because those same problems some devs dont releasing games on Switch, point that Capcom doing things like that doenst mean that every dev is willing to that same shit with their games...  I just gave you a reply, I mean I could say same thing for you, stopconvincing people that cats don't affecting on some 3rd games. Talking about facts, again fact is that Switch carts have higher costs and much more limited size compared to PS4/XB1 BD discs, and that those things directly effecting devs that releasing games for Switch, thats why you have some same games more expansive on Switch compared to PS4/XB1, not hole game fitting on cart, no physical releases for every game for every market, no one using 32GB carts...so we talking about clear facts here, so its not hard to imagine those things effecting on some big 3rd party games in any case (especially because all those things will have bigger effect on bigger games).

So you already accepted that they would have to make a lot of cuts to those games to be ported. So would you say the biggest cut would be to the size of the file or everything else Switch power can't handle?



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."