Cerebralbore101 said:
@bolded Yeah, I agree. Not to mention that everything you are taught at a "game school" is learnable on your own via the internet, and/or books. Learn to make your own games, and get that hit Indie on steam! Orrrrrrrr go into massive debt for the chance to work 60 hours a week for a company that will lay you off once development finishes. |
Yep. But that is valid for any career. If the expected wage of that career is X, calculate how much you are going to put to learn it and see if it's sustainable.
About game developers I would say that you are possibly right that someone learning on their own either EDX, Youtube even moving for 3 years to a country where the classes is quite cheap or whatever them making their portfolios or indie games would be a more efficient way to enter the market.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."