Conina said:
No, anything that runs with only 30 fps on PS4 won't be easy to port to Switch. But Resident Evil 7 runs with solid 1080p/60fps even on base PS4 (and 90 fps in PSVR mode) : https://www.eurogamer.net/articles/digitalfoundry-2017-resident-evil-7-face-off That should give enough headroom for a 720p/30fps Switch version |
Yep they could, visual on RE7 is quite subpar so it's easy to see it isn't as demanding as a regular flahship game. But that still proves quite easily that cartridge size isn't the deterrent.
Megiddo said:
I'm having some difficulty following this conversation. Are you saying that Rockstar had completed developing a GTA V Switch port unbeknownst to anyone? |
That is what he is claiming, and they only didn't release because they are waiting for cartrdige price to drop.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."