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Conina said:
DonFerrari said:

Still do you buy in on the talk that the biggest roadblock for AAA ports is the cartridge size?

No, anything that runs with only 30 fps on PS4 won't be easy to port to Switch.

But Resident Evil 7 runs with solid 1080p/60fps even on base PS4 (and 90 fps in PSVR mode) : https://www.eurogamer.net/articles/digitalfoundry-2017-resident-evil-7-face-off

That should give enough headroom for a 720p/30fps Switch version

Yep they could, visual on RE7 is quite subpar so it's easy to see it isn't as demanding as a regular flahship game. But that still proves quite easily that cartridge size isn't the deterrent.

Megiddo said:
DonFerrari said:

I find it hard to believe they have put all the work and stopped with it finished due to it. If you said they didn't even start developing because they will wait for better margins it would make more sense.

I'm having some difficulty following this conversation. Are you saying that Rockstar had completed developing a GTA V Switch port unbeknownst to anyone?

That is what he is claiming, and they only didn't release because they are waiting for cartrdige price to drop.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."