Cerebralbore101 said:
On paper you don't really own your games, but in reality you do, because there's no way for them to enforce their fine print. The difference is being able to sell it if you so desire. I still have GCU until the very end of 2019, so brand new games for $60 only cost me $35 to $45. Used physical games usually go for about the same or less as a steam sale, except you don't have to wait for a sale. If you're going to try to save money by going digital, you might as well go PC. I've been gaming 30 years and only once did I have a scratched disk. And that was from accidentally bumping my 360 (this was an issue with the 360 back in the day. Most consoles don't do that.). Disks have a low chance of being scratched these due to playing off the HDD and only using the disk to check and make sure you own it. The environmental impact is about as much a bottle of soda, so no worries there. Edit: For people going digital-only PC is just better. GoG let's you own your games, no questions asked. If I wanted to sell any gog games I'd just pull the files from my computer, no problem since there's no DRM on them. Prices are better for digital-only games, on PC, due to console prices always having to be the same as physical stores (Stores throw a fit if the game is sold cheaper digitally than it is at retail). And if you're going to let publishers revoke your ownership of a game, then you might as well get the version that has slightly better graphics. |
The fine print's main purpose is to stop people being able to claim that since they own the game, the code on the disc is theirs to do with however they wish.
Research shows Video games help make you smarter, so why am I an idiot







