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DonFerrari said:
Miyamotoo said:

Swear? Look at price point of Switch, PS4, XB1, PS3, 360, Wii U, Wii...you will see that highest price point is $60 for any platform, expect of special edition, steal books and similar.

General rule sure. But we have had games costing over 60 USD (standard edition) since at least SNES.

https://www.gamestop.com/wii-u/games/hello-kitty-kruisers/114210 (regular price 69.99)

It may not be common anymore to launch over 60 for regular editions, but it's hardly a prohibition.

Yes you could, buy maybe game is more than 40GB with all updates, we dont know thats a point. All Wii U games could fit on Wii U disks and Wii U disks were not expansive, so totally different situation compared to Switch.

Yes, Switch situation is even worse, agreed. And if you at any point need 50GB updates (As I said we already have had 100GB day one patch) then the size of the cart discussion will become null and void.

Hinted by those same insider they were very accurate about previous Switch rumours or generally rumors and insiders information.

Ow ok, rumour.

We still talking about rumours, but when rumours come from multiply very credible insiders that were very accurate before, than those rumours are definitely much more believable.

You may believe how many rumours you want. They may still be wrong on any given situation. Can you show all of them having 100% accuracy exaustively? Because I prize reason over rumors, and letting money stopped isn't a smart thing. Nor is avoiding to get money. Could your justification be true? Sure it could, it just doesn't seem like it. As other said, they would know the price of the cartridge before hand, they would know the targeted size as well.

But point is that every company wants maximum profit in any case, so they will work to achieve that in any case, and $10 less profit per game is huge problem for any dev including R*, thats why no one using 32GB Switch carts yet. Again, we dont know details, maybe from start was plan to release game on 64GB carts but delay of them delayed game also, or maybe 32GB carts ended much more expensive than they thought so they waiting for cheaper price point of 32GB carts, on maybe from start was plan to release game in 2019. alongside cheaper 32GB carts or 64GB carts, maybe game is canceld and maybe they never even planed to release game on Switch (less likly). Again, we can only speculate for now what could be with GTAV, but fact is that we talking about real problem when we talk about size and cost of Switch carts that definitely affecting 3rd party devs espacily when we talking about big games.

Sure every company wants to maximize profits... Still Sony doesn't go and make games as cheap as Nintendo to increase their profit, each company have their own study on how to do their business. And if as I showed you, waiting two years to release a finished game may end up giving less profit than eating up the immediate cost. Sony and MS have paid several dozen millions on marketing exclusivity itself, so I fail to see how a deal would be impossible for R* and Nintendo.

So you think it is less likely that they decided not to make a Switch version than they didn't had a firm price and release date from Nintendo and that they have no contract for the release of the game or that they will postpone for couple years due to it? Just look how much sales Rise of Tomb Raider lost due to postponing PS4 release and calculate how much it must have costed MS to buy the timed exclusivity and you may guess the cost of standing still. But I like that you just crossed all the revenue analysis and will hold strong on losing all revenue from the sales.

What @Mnementh post, also proves that, what that dev said is totally in line with what insiders from Resetera also said.

Here Abstraction Games about the port of Ark Survival to the Switch: "Performance is not really the issue. The issue instead is in the size of carts. The 32GB carts are expensive, you shouldn't be wanting to do that. So we need to fit everything on 16GB, whereas the standard game on PS4 is much, much larger. It's a crazy ratio we're talking about."

Are we comparing ARK Survival with GTA V? Sure, we can say that God of War is totally feasible on Switch besides the small issue of cartdrige, must also be the reason RE7 launched without even having a cartridge, but owww wait streamed.

 

Yeah, I forget about that, it very obvious we talking about real problem when comes to size and cost of Switch carts, and that effecting most on big games.

Yes actual developers and porters, not one of them being R*

So if I pick another developer we prove the point that cartridge size isn't the issue? http://gamrconnect.vgchartz.com/thread.php?id=224964&page=1#

 

 

I cant open that link, about what exactly game we talking, because I know that any standard game and regular package didnt had price point above $60 last few gens. And like I wrote, hardly that Nintendo and R* would like to have regular and cheapest option be $70 price point for some game.

Its not even worse, its much more worse from devs point of few, they didnt had any problem with size and cost of disks on Wii U, they have that problem on Switch with Switch carts.

Yeah, I will think that rumor that comes from very reliable and  several different sources have high chances be accurate, actualy when its fact that Switch carts have problem with size and higher costs compared to BD disks for Ps4/XB1. But I gave you possible answers on all possibiletes you mentioned, you cant know whats true, while fact is there is problem with size and cost of carts in any case.

You talking about tottaly different things, we talking about 3rd party support for Nintendo platform, and possible main GTA game for Nintendo platform, when last time Nintendo platform had main GTA game? You can bet that if R* want to release GTAV on Switch they want to have maximase profit not to loss $10 of clear profit per game.

I think that definitely Switch cart size and cost in some way effecting in any case of possibility of releasing GTAV on Switch. Again, we dont have details about possibility of GTAV on Switch and what exactly is going on, we can only assume.

 

What that ARK dev said gave very clear picture problem they having with size and cost of carts, and we talking about game that takes around 20-23GB on PS4 and they had problem fiting game on 16GB card for Switch. GTAV on PS4 takes more than 55GB. RE7 don't have anything with this, its just streamed game, and Capcom don't even want to use physical copies for plenty of their games that they released on Switch in any case.

So on one side have dev that work with Switch hardware and releasing game for it, and on other side drunk dev talking about Switch hardware before it wasnt even released and didnt work with it at all!? Yeah, tough call who to belive.

Last edited by Miyamotoo - on 26 October 2018