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Miyamotoo said:
DonFerrari said:

None of the posts you copied talks about R*, they also aren't ANY developer. So you are just blowing steam to cover up.

Because highest price point on market was always $60 if we dont count some kind of special editions/steal books and similar. No one would make price point of $70 if highest point for any game on market is $60, not Nintendo, R* or any one else. No its not little difference between downloading 5GB and 20GB, especially when Switch has internal memory of around 25GB for user. Yeah, I speculating about GTAV also, game was hinted before for Switch and its hinted it's one of those game this problem effect on it also. I also gave answers on all those 4 solutions why maybe why they are not using those solution or they are not good solutions (and $70 price point is easily worst one). Dont act like you talking about facts, because you don't, like I said, we don't know exact details, we can only guess and speculate, while clear fact is that Switch carts cost more than BD disks for PS4/XB1 espacily when we talking about bigger cart sizes (going from 8GB) and that Switch has capacity problem, so its logical to assume that those things are problem for some 3rd parties.

They could, but maybe they want, you don't know that, Switch running every last gen at higher resolution than PS3/360, and game had quite a few updates from period of PS3/360 release.

I dont defending anything, I am very open mind, I saying nothing is certain, while you are one that to refuse to believe that this cart problem maybe effecting GTAV also.

 

No one said they are developers, no one talking about any specific game, they dont want to leak things that can make them in trouble or their sources, but some of them hinted that some of those games are GTAV and CoD. I dont blowing or covering anuthing, I just gave you what they exactly said to have better picture about this problem, you are free to belive in whatever you want.

So you swear there is no game on Nintendo platforms that have retailed for over 60 USD since Wii? And that it's impossible anyone would launch it for over 60?

If i'm not wrong you can have memory card to expand your memory and also 25GB is enough to download a 20GB game (Did you complain on WiiU for all those games that were bigger in size than the full HD of some WiiU versions - and that not even being a portable?) And you really can manage your drive and only keep the game you are playing (but I'm sure some people will claim they like to have 10 games installed or played at the same time for whatever reason). The fact is, if you need to download you can't really just insert the game and play so whatever the side of the download (and it was again Nintendo decision on the size of their internal drive, so are you going to blame Nintendo for it or reason out why they had to do this and shift the problem to developers?).

Game was hinted by who? Do we have any announcement made by Nintendo or R*?

Sure I'm not claiming they are facts. But you are the one trying to pass what "credible insiders" said as some type of fact even by indirect association of what they said. The blowing is about you trying to cover all the holes with suppositions.

Let's suppose GTAV could sell 5M units on Switch, and use your figure of 10USD additional cost for the cartridge (50M cost). So instead of the regular 27 USD per copy the publisher would get https://kotaku.com/5479698/what-your-60-really-buys they are only getting 17USD per copy or 85M revenue (which is much more than 0).

"And that's a sea change in our business, and recurrent consumer spending is 42% of our net bookings in the quarter," he continued. "It's been transformative for us and the only reason it's transformative for us is because it's transformative to our consumers. (source: https://www.gamesindustry.biz/articles/2017-11-08-take-two-wants-recurrent-consumer-spending-from-every-title-wont-always-be-microtransactions ).

And that is of a $443.6 million revenue quarter. With GTAV being the biggest bringer. So let's say that makes 170M on ingame purchase and that only half of it are for GTA V giving 85M (I believe is more). With GTA having about 100M owners we could say that each 1M owner brings in 0.85M in revenue per quarter. So delaying a game for 2 years would mean about 6.8M per 1M user missed or on 5M users that would mean 34M.

Also considering the longer they take to release the game the closer GTA VI will be to launch, so it could take 1, 2 or even more millions from sale.

Plus if we take in count the money they already invested on the porting (unfortunately we don't know how much was expend) and like 5% interest ratio per year (probably more on cost of opportunity).

So we can easily see the "loss" of 50M in profit for selling on lower margin (let's pretend they aren't selling for much less on the platforms, for more than 10USD difference) would be either covered on other revenues or the loses on sales (total volume or ingame) and interest ratio would actually make a situation that it doesn't make much sense to hold the game.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."