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Entroper said:

 

I think it just means that people in this thread have different definitions of racing sim.  For some people, having damage is very important to avoid the bumper-cars style of play.  For others, and I'll include myself here, what's important is that the driving mechanics are as realistic as possible, and GT does this better than any other game I've played, especially with the DFP wheel.  While it's true that you can shove other cars off the road, ride the guardrails, slam into walls at top speed and drive away just fine, etc., I'll let you in on a little secret... you don't have to play that way if you don't want to.  And the fact is, crashing usually puts you way behind even without damage, so it's something you generally avoid.  I consider things like riding the rails or jumping over chicanes cheats.  So if a game has the best driving mechanics around and also includes cheats, does that make it too arcadey and not enough of a sim?  Not IMO, because you don't have to USE the cheats.  Honestly, if crashing all over the place and riding the rails is what's fun for you, I wouldn't suggest Forza or GT.  Play a real arcade racer instead.

The only place where the "cheats" really matter is in multiplayer.  You can't prevent random anonymous internet players from shoving you off the track to win.  Of course, GT4 only offered split-screen and LAN gaming anyway, and when you race face-to-face with your friends, you can all agree on whether bumping and shortcutting and what not are allowed, so this is no big deal.  We have yet to see what the multiplayer will be like in GT5, so everything is pure speculation on that front.

 

+1

well said.