| CuCabeludo said: Rockstar at least know how to make open world games that doesn't sound too repetitive, most open world games today can be summarized in the "kill ten rats quest" repetition. |
A lot of open world games are repetitive by nature, because no open world game to date has an AI that is self aware and capable of doing more than what it was coded to do. RDR2 will be chock full of different activities, but hardly more that are well and truly outside the norm of what we already do in open world games, which as a result, lends itself to repetitive actions.
Don't forget that life in general can also be repetitive, and that's even with our own self control, so a game can be the same as a daily job as well, such as "bounties" and "taming", as well as "escorting", which will be very common within RDR2 like they were in RDR.
Mankind, in its arrogance and self-delusion, must believe they are the mirrors to God in both their image and their power. If something shatters that mirror, then it must be totally destroyed.







