John2290 said:
Nope, I've seen the same core combat acheived on mobile. Everything was sacrificed for the art style, take another at it with a critical eye. Also, check our Reaper and similar titles on mobile. Every aspect of this game was created with mobile in mind just like those android games right down to the pressured jumping. Even if it was a back up plan or steam was just the quicker platform to get approved on. The game is a mobile title that got green lit on steam and found success. You think a developer making a game for steam would set pressured jumping and rythym based combat in stone... for PC. Pfft. There are many games with smaller teams that do the same art style yet bring console/PC dept of gameplay in core combat and other systems. For example dust an Elysian Tail, which falters at overall presentation but that is because it's development cieling is much higher and with less resources. HK caps it's self low, not a bad strategy to make a great game but HK lacks the 'game' part of that equation. Sacrifices pacing for atmosphere. Kneecaps exploration for upgrade paths. Etc, etc. |
seriously? did we play the same hollow knight? hollow knight has propably one of the best combat systems in it's genre. compare it to castlevania and every semi clones of it where you just got 1 attack, 1 throwing attack and a backslash. one thing which could be remade is the map / travel system, it had way too much backtracking and not enough shortcuts.







