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Enemy said:

I think you have your timeline mixed up. PS Now was created to preserve the PS3 legacy software since the cell processor made it difficult to emulate.

It was more or less because that it is difficult to monetize backwards compatibility, rather than the Cell being difficult to emulate.
Playstation 3 emulation efforts have actually been developing at a brisk pace on the PC.

Enemy said:
The PS2 and PS3 were both backwards compatible but the changes in technology, business models, and the cell made it difficult for the PS4 to run PS3 games including the PS2 classics purchased on the PS3 store. PS2 was a disk only console. PS Now was Sony's way of future proofing as well as offering a Netflix style rental service. Sony was going to evolve the PS Now service over time. They were always going to add PS4 games because PS3 games are not enough to keep the service growing.

Um. What? The Playstation 3 made the Playstation 2 difficult to emulate? Am I reading this right?
Importing Playstation 2 purchase from the Playstation 3 wouldn't have been a hard task you know.

Enemy said:
Xbox One was not backwards compatible with Xbox 360 in the beginning and Microsoft had no intentions of adding the feature.

False. Microsoft multi-OS approach was perfect for backwards compatibility.
Microsoft also supported a few Xbox 360 hardware features in the Xbox One chip, meaning Microsoft had plans of going down this route from the very beginning before the Xbox One launched.

Enemy said:
Well, I don't know what to tell you because that is not the history I've seen. Journalists have been defending the Xbox One since it launched. For the most part they give Microsoft a pass on most things other than the things that they can't hide such as the exclusives issue.

Disagree. Journalists belittled Microsofts Kinect, Higher Price and Reduced power relative to the Playstation 4... And for good reason.

Enemy said:
The last year has basically been an anti-Sony campaign because Sony didn't want to open the gates to Nintendo and Microsoft. Microsoft received passes over the past 13 years for blocking cross play with PC.

Sony deserved the criticism it has gotten.
Microsoft also deserved criticism it has gotten.

Enemy said:

I doubt that. When Xbox One launched, when asked about Xbox One not being backwards compatible with the Xbox 360, Don Mattrick and other Microsoft executives stated backwards compatibility was not something people use (only 5% use it) and if you have backwards compatibility, you're just backwards. They downplayed it.

The amount of people using a feature today has no bearing on Microsoft's plans pre-launch of the Xbox One console.
Do not accuse other posters of being backwards please.

But because you are denying it... Here is some evidence that the Xbox One has hardware support for a few Xbox 360 features.
https://www.eurogamer.net/articles/digitalfoundry-2017-xbox-one-x-back-compat-how-does-it-actually-work

And I quote: "Xbox 360 hardware design are indeed built into the Xbox One processor - specifically, support for texture formats and audio. "It's what makes this sort of possible for us, because then we can take all of those shaders that we collect and we can package them and all the Enlightenments, and then we just go through and we do actual performance playthroughs to determine that the emulator is executing everything right.""

Enemy said:

Two years later, they announce Xbox 360 BC and begin to take shots at Sony and PS Now even though Sony stated PS Now was never supposed to be a replacement for bc. If Xbox One wasn't losing or if PS Now didn't exist they would've have worked on Xbox 360 bc. I think they started working on Xbox 360 bc as a PR move and because they needed a way to add more games to Games With Gold and pave the way for Game Pass to compete with PS Now.

Evidence says you are wrong though.

Enemy said:

There are many more examples besides the asinine cross play anti-Sony campaign. This very topic is an example. There are definitely fraudulent journalists out there with a clear agenda to promote Microsoft products but it's not really about what media outlets "favor". I'm not necessarily saying they favor one or the other.

All Journalists generally have a preference, perhaps you should try looking towards more unbiased sources of information that don't engage in console war rhetoric?

Enemy said:

It really doesn't seem like the media outlets "favor" the PS4 with the way these media outlets behave. The gaming media has been extremely kind to Microsoft all things considered. It's the sales that haven't been kind.

Most outlets have provided criticism where criticism has been due.
Most outlets are also a business, so they need to stylize a heading to draw clicks and thus money in.

Enemy said:

Just because many gaming centric news outlets make money doesn't make them actual journalists.  The reason why they make money is because of viewers and ads. Just because people click on the articles doesn't mean they're influencing purchasing decisions.

Well. You are not wrong. - However... Hows about not paying attention to the media?

Enemy said:

The PS4 base model limits Remote Play to 720p probably because of a limitation put in place b y Sony for technical reasons such as RAM and unrelated to the quality of the actual service that you claimed was inferior. The PS4 Pro is capped at 1080p for Remote Play. Both models scale dynamically based on connection quality.

There is zero technical reason why they should be capped at 720P or 1080P on either system when games will happily run natively higher than that in most instances.

Enemy said:

The Xbox One offers 1080p 60fps but we know it struggles to hit that standard in games much less streaming them. The 1080p 60 fps option on Xbox One seems more like just a marketing point or check box.

What the Xbox One runs games at has zero bearing on Streaming on the Playstation 4.

With that in mind... The Playstation 4 is also not guaranteed to run every game at 1080P 60fps either. - So going by your own logic, does that mean 1080P 60fps is also a marketing point/check box feature on the Playstation 4?

SvennoJ said:
Server location has influence on your latency

The laws of Physics literally comes into play.

SvennoJ said:
Better compression also asks more from the client and will add more lag. Higher quality visuals require more data which will add more lag and be more vulnerable to instabilities. Offering newer games at higher resolutions requires more and faster hardware, meaning less resources to serve more people at the same time. In the end it needs to be an affordable business. Lower quality, older games, or higher priced subscriptions.

Google and MS can promise a lot but will run into the same limits as any other service.

Depends on the encoding algorithms in use and the hardware support to go with it.



--::{PC Gaming Master Race}::--